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Deferred Rendering

Jun 29, 2010 at 9:49 PM

Is it possible to use techniques like deferred rendering with xen ?

Jun 29, 2010 at 10:39 PM

Yes, of course. Are you having problems implementing it?

Jun 30, 2010 at 9:07 AM

Yes i had, but found a nice starting point in the shadow mapping tutorial. I will try to start from there and come back here when i got any question ;)

 

Jul 1, 2010 at 11:14 PM
tried to start with this tutorial and with shadow mapping.. i just brought the different classes into my project, now something strange happens.. I render my terrain on screen and it got some faked lighting from its shader. when i start the game with the shadow mapping stuff the terrain is very bright, but no shadows and the small texture in the upper left shows the terrain as i looks normaly. am i making some kind of generall mistake or why isnt it working the way i should ? regards floAr