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Collision Detection

Jul 15, 2010 at 2:25 PM
I'm looking into adding collision detection for my game, it's a 3d beat'em'up. Is there anything I should know or be aware of with Xen before I start? Are there any specific libraries(ie. JigLibX) I should/shouldn't use? My requirements will be detecting collision with scene objects such as ground walls etc. As for the fighting, ideally Id like to differentiate between punches/kicks, to the areas head, stomach and leg. Although I mentioned JigLibX, I'm not necessarily going for full physics here, I think set animations triggered on detection will do fine.
Jul 17, 2010 at 12:24 AM
Edited Jul 17, 2010 at 12:25 AM

I don't believe there should be any major issues. Unless a library is very heavily tied into XNA's game component structure then most code should be OK.

I imagine in your case a roll-your-own is going to be the best bet. I'd imagine you'd be best asking on the proper XNA forums - or perhaps, etc. Loads more people to give advice there :-)