After toggle full screen, Mode texture filterling was disabled.

Sep 16, 2010 at 4:21 AM

hi.

I tested simple full screen toggle with some terrain model.

and i found that model's texture filtering is disabled.

here some screen shot.

http://cid-e588ca3d98b049f4.photos.live.com/self.aspx/Xen/ScreenShot/beforeFull.png

http://cid-e588ca3d98b049f4.photos.live.com/self.aspx/Xen/ScreenShot/afterFull.png

I used simply GraphicsDeviceManager.ToggleFullScreen() method. what is the problem?

Coordinator
Sep 26, 2010 at 12:18 PM

Hi.

Sorry about my slow reply, I've been on holiday for a while :-)

That's almost certainly something weird in the alpha (I assume this is done with Xen 2 alpha?). XNA 4 *completely* changes how these properties are set on the graphics device, so it's quite likely that this may not occur in the 2 beta.

However, if they do then please let me know. If you are using other XNA classes (GameComponents) with the Xen code, then that might also be the issue.

Oct 1, 2010 at 2:55 PM

thanks for your reply, StatusUnknown.