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XEN 2.0 Beta problem with Xbox 360

Sep 23, 2010 at 12:28 AM

I'm trying to get XEN 2.0 to work on the 360 but I'm getting a runtime error:

> Xen.dll!Xen.Graphics.ShaderSystemState.SetPixelShaderSampler(int index = 1, Microsoft.Xna.Framework.Graphics.Texture texture = {Microsoft.Xna.Framework.Graphics.RenderTarget2D}, Xen.Graphics.TextureSamplerState sampler = {Xen.Graphics.TextureSamplerState}) Line 1604 + 0x12 bytes C#

Additional information: The render target must not be set on the device when it is used as a texture.

Sep 26, 2010 at 1:26 PM


I'm not at all surprised about this.
I whipped up the beta just after they released the final XNA 4 - at the time, they hadn't updated Xna Connect on the 360, so there was no way I could test the 360.
Now I'm back from holiday I can figure this out properly.


Sep 27, 2010 at 2:22 AM

Awsome, looking forward to tryin it out.