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Actor class update member

Feb 23, 2011 at 8:03 PM
Edited Feb 23, 2011 at 8:04 PM

Is there an update member/function in which I can override or abstract in order to integrate it with my physics system? Currently Actor is a base class and I'm wondering if there is an update function called each frame. Also, is there a way for me to list/get a list of all entities/IDraw objects within the game's content member like I can with XNA's game.components.



Feb 23, 2011 at 8:32 PM

Nevermind, solved the problem using IUpdateable and UpdateManager.