This project is read-only.

error while loading xen project

Nov 15, 2011 at 9:52 AM

hello

i got a xen project from a friend of mine where it is working fine but if i try to run it it gives the error below.

but the problem is that the project is on desktop and not in the directory school. is there a path i have to change somewhere??

in the past I ran a project of xen in the school directory but it seems it still is trying to look there.

can anybody help me?

Error 1 Building content threw ArgumentException: The input matrix is skewed, sheered or non uniformly scaled
   at Xen.Transform..ctor(Matrix& matrix, Boolean performValidityCheck) in c:\Users\Johan\Desktop\school\xen\src\Xen\Transform.cs:line 71
   at Xen.Transform..ctor(Matrix& matrix) in c:\Users\Johan\Desktop\school\xen\src\Xen\Transform.cs:line 114
   at Xen.Ex.Graphics.Content.SkeletonData..ctor(Matrix[] boneTransforms, BoneData[] bones) in c:\Users\Johan\Desktop\school\xen\src\Xen.Ex\Graphics\ModelContent.cs:line 1488
   at Xen.Ex.ModelImporter.ModelImporter.ProcessSkeleton(BoneContent root, ContentProcessorContext context) in c:\Users\Johan\Desktop\school\xen\src\Xen.Ex.ModelImporter\ModelImporter.cs:line 514
   at Xen.Ex.ModelImporter.ModelImporter.ProcessSkeletonNodes(NodeContent node, ContentProcessorContext context, List`1 skeletons) in c:\Users\Johan\Desktop\school\xen\src\Xen.Ex.ModelImporter\ModelImporter.cs:line 110
   at Xen.Ex.ModelImporter.ModelImporter.ProcessSkeletonNodes(NodeContent node, ContentProcessorContext context, List`1 skeletons) in c:\Users\Johan\Desktop\school\xen\src\Xen.Ex.ModelImporter\ModelImporter.cs:line 116
   at Xen.Ex.ModelImporter.ModelImporter.Process(NodeContent input, ContentProcessorContext context) in c:\Users\Johan\Desktop\school\xen\src\Xen.Ex.ModelImporter\ModelImporter.cs:line 70
   at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
   at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings) C:\Users\Johan\Desktop\Zombie Outbreak v0.3\xen\src\Tutorials\Content\tiny_4anim.x GameFirstAlpha