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Vertex Transformation / Blend Shapes

Apr 3, 2009 at 1:12 AM
Hi there, I'm quite new to XNA and from what I've done so far with Xen, it's been very cool. I have a couple questions though. I was wondering if it is possible to transform vertex positions. I've looked into a couple methods of doing it and I haven't found much so far. I would like to set up some blend-shap / morph target functionality. I hoped I would be able to save my blendshapes in my .fbx files originally, but it looks like that data is not carried through the content processing.

Instead I figured I could just load my shapes in as seperate models and transform the original vertices based on their vertex positions. I can't seem to figure out how to access this data though. I know you're super busy right now, but I thought I'd ask and see if you have any input :)

Apr 3, 2009 at 10:31 PM
Sorry. I'm not aware of any way to do this in Xna. This doesn't mean it cannot be done, I just don't know how.