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How to use XEN to create terrain?

May 15, 2009 at 5:13 AM

I wonder....

May 15, 2009 at 9:54 AM

It really shouldn't be very different from how you'd use XNA to create terrain.

Creating a very simple heightmap terrain would be very straight forward. A single Vertices<> object and Indices<> as well, add a nice shader... I don't see why it would be too tricky.
Of course, eventually you will want to start getting fancy - culling, more elaborate shading, etc,  but once again I'm not sure why this would be much different from XNA.

Maybe I've misunderstood your question?

May 16, 2009 at 1:10 PM

No, you are right. Thanks! ^_^