Xen 1.5.3

Rating:        Based on 3 ratings
Reviewed:  2 reviews
Downloads: 853
Released: Mar 1, 2009
Updated: Apr 15, 2009 by StatusUnknown
Dev status: Stable Help Icon

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Source Code Xen 1.5.3
source code, 1988K, uploaded Apr 15, 2009 - 853 downloads

Release Notes

Version 1.5.3 (XNA 3.0)

[Fixed] A bug where UpdateManager.Remove() would throw an exception when the object was already removed
[Fixed] A bug where GPU ParticleSystem rand and rand_smooth were swapped on the xbox, due to texture format differences
[Fixed] A bug where the Dpad was no longer being updated in PlayerInput

[Added] Element.TryGetLayout, which attempts to get the position and size of a 2D Element
[Added] TextElement and TextElementRect now share the ITextElement Interface
[Added] TextElement and TextElementRect now can have 2D Elements embedded between characters (AddInline)

Version 1.5.2 (XNA 3.0)

[Fixed] Random distribution code for the GPU Particle Processor wasn't using an invariant culture when generating shader code, causing the compile to fail when a system number format such as German was used.

Version 1.5.1 (XNA 3.0)

[Fixed] A bug in the Model Importer which would skip content on the root node of the model

Version 1.5 (XNA 3.0)

Major update to many parts of the API

[Added] The Xen.Ex ParticleSystem 1.0 has been added, this is the largest addition to Xen.Ex yet
[Added] Particle System drawers for both 2D, 3D, billboard, lines and velocity based particle drawing
[Added] Particle System CPU and GPU processors and content builders
[Added] Xen Particle System content processor, including Particle System XML schema
[Added] Animation Override support (Manual Animation)
[Added] OcclusionQuery 'DrawPredicate' class
[Added] CullTestVisualizer class
[Added] Tutorials 18,19,21,22,23,24,25 added
[Added] BETA WinForms Tutorial mode (may be buggy if run many times)
[Added] Depth output shaders in Xen.Ex.Shaders (replaces the older, broken depth shaders)
[Added] ShaderOverride and LightCollection Draw Flags for forcing all models to use a specific shaders / lights,
[Added] BatchModel class for drawing non-animated models in large batches
[Removed] DeferredDraw() and Matrix Scaling detection have been compiled out of Xen, define XEN_EXTRA to get them back
[Improved] Animation Max Bone Count has been increased from 71 to 72 (due to Xbox compatibility improvements)
[Improved] Blur filters are now significantly more felixble (ranging from 3 sample to 31 sample filters)
[Improved] The DrawStatistics overlay has had a major facelift, it's now much simpler and colour coded
[Improved] Most Scene classes have had improvements or overhauls
[Improved] The shader compiler has seen significant upgrades and fixes
[Improved] The shader compiler works around bugs in Xbox 'AssembleFromSource()' (provided flow control isn't used)
[Improved] The animation system is now upto 30% faster on the Xbox and has better thread safety
[Fixed] Some preshader bugs with the shader compiler have been fixed
[Fixed] A number of minor bugs in the Animation System have been fixed
[Fixed] Two major bugs relating to low frequency updating in the UpdateManager have been fixed
[Fixed] Many, many minor fixes, performance improvements and tweaks throughout the API

.NET Framework 3.5
XNA GameStudio 3.0
Xen may require the DirectX SDK to be installed on some systems

Reviews for this release

by linkcodestudio on May 14, 2009 at 9:28 AM
Very helpful!! Thanks!
by playif on Apr 18, 2009 at 6:37 PM